Take the lift down to see your old friend, but beware! Therefore this article may contain spoilers remain unmarked! Do not go any further if you choose not to read or view spoilers before playing the game first.
"Joey's solution? An ink pump to drain it periodically. Now I have this ugly pump switch right in my office. People in and out all day."
Sammy's office consists a sign above the outside window. Inside is a switch that says "PUMP CONTROL" and a desk to the right of the room. On the desk is a radio that can be activated.
Outside from the office's entrance, there is Bendy's cutout, a pair of posters, and Wally Franks's second audio log located on top of the shelf. There are also few pipes spilling a load of ink at the door and both are disabled when all two ink flow valves are activated. Away from the office and next to the closet is the punch card stand.
The office is found at the back of the hallway. Sammy's office is necessary for the completion of Chapter 2, when Henry first comes here he will note that he needs to drain the ink leak in front of the door. After draining it via the switch from Sammy's sanctuary and inside the infirmary, Henry is able to come back and enter the office.
- If the radio is interacted with, it will play a modified instrumental and shortened version of "Build Our Machine", a popular fan song made by DAGames.
- From Chapter 2's first release before Chapter 3 came out, the office can be only opened when activating one ink flow from Sammy's sanctuary while the second flow valve was not added yet.
- The broken pipes next to the office's door, the window screen, and the punch card stand are not featured as well.
- A Searcher used to spawn outside of the office's entrance before Henry walks any further for doing Sammy's music puzzle.
|The "Build Our Machine" music that played from the radio.|