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This article contains a list of both dialogue and audio related to Henry.

Dialogue

The following information contains spoilers. To view them, click the [show] tag.

"Alright, Joey. I'm here. Let's see if we can find what you wanted me to see."
Upon starting the game.

DIA Player 01
Prototype version
Dialogie 01

"Here's my old desk. I've wasted so much time in this chair."
When approaching the desk at the end of the hallway.

DIA Player 12
Prototype version
Dialogue 02

"So this is the Ink Machine. Wonder how you turn it on."
Seeing the Ink Machine for the first time.

DIA Player 02
Prototype version
Dialogue 05

"Oh my god. Joey, what were you doing?"
Entering Boris' room and witnesses his corpse.

DIA Player 06
Prototype version
Dialogue 06

"Alright, how do I get this to work?"
Entering the main power room for the first time.

DIA Player 03
Prototype version
Dialogue 04

"Who put this here?!"
Seeing the moved Bendy cutout.

DIA Player 11
Prototype version
Dialogue 03

"Ok! That is all of them! I just need to get the ink flowing somehow. Should be a switch around here somewhere. Then I can start up the main power."
After collecting all six items.

DIA Player 04
Prototype version
Dialogue InkFlow

"This will definitely come in handy."
Picking up the axe.

DIA Player 05
Prototype version
Dialogue AxeCollect

"What the heck is this?"
Encountering theMeatly Easter Egg.

DIA Player 07
Prototype version
Dialogue 07

"I'm getting the hell out of here!"
Unused dialogue when the studio starts flooding.

DIA Player 08
Prototype version
Dialogue 08

"Ugh, my head. What happened?"
Upon starting Chapter 2.

DIA Henry Intro 01

"Well, I guess there is only one thing to do: Press on. See if I can find a way out."
Regaining senses.

DIA Henry Intro 03

"How did this place get so big?"
Talking about the environment.

DIA Henry Chapter Two 02

"Hello! Excuse me! Can you help me! Hello?"
Sees Sammy walking by.

DIA Henry Chapter Two 03

"Where the hell did he go?"
Realized that Sammy disappeared.

DIA Henry Chapter Two 04

"Got to get power to this gate somehow. There should be a couple of switches nearby, then maybe I can open it."
Henry when commenting about the first gate.

DIA Henry Chapter Two 05

"Looks like the stairwell is flooded. If I'm gonna find a way to get out of here, I need to find a way to drain it."
Henry commenting about the stairwell.

DIA Henry Chapter Two 06

"I know there's something I gotta do in here. I feel like I'm missing something."
Realizing about forgetting to turn the projector on before solving the music puzzle.

DIA Henry Chapter Two 08

"One down."
When turning the valve in Sammy's sanctuary.

Ch3 henry 27 valvepuzzle trueA

"Well there's the pump switch alright. That's one hell of a leak blocking the door though If I can just stop that ink from flowing maybe I can get in."
Henry commenting about the pump switch from Sammy's office.

DIA Henry Chapter Two 07

"Okay, that should do it."
While activating the second ink flow from the infirmary.

DIA Henry Chapter Two 09

"Hello? Someone there? I know you're in here. Come out and show yourself."
Expecting for someone to arrive.

DIA Henry Chapter Two 10

"Boris?"
Encountering Boris at the end of Chapter 2.

HenryBoris

"I'm not getting out of here that easy. I need to open up the door, but the lever's missing. Boris probably has it."
When approaching the safe room's door.

BorisProbablyHasItHenry

"Hey buddy, have you seen that lever handle around or are you holding it hostage until i get you something to eat. I thought so, let's see what we got."
{{{2}}}

HoldingHostageHenry

"That should be enough."
When collecting enough soup for Boris.

Ch3 henry 05 thatshouldbeenough

"Here you go."
{{{2}}}

Ch3 henry 06 hereyougo

"Let's see what's out there, don't wonder off."
When leaving the safe hosue.

Ch3 henry 07 letsseewhatsoutthere

"It's really dark up ahead. Let's find some light."
When talking about the dark hallway.

Ch3 henry 08 lookslikeitsdarkupahead

"Did you hear that? Yea me neither."
After hearing running in the dark hallway.

DidYouHearThatHenry

"Another dead end. I don't see another way through, you got any ideas Boris?"
After passing the dark hallway.

AnotherDeadEndHenry

"Wow I don't remember any of this."
When entering the Heavenly Toys room.

Ch3 henry 13 wowidontrememberanyofthis

"Why is there always something blocking the door. Gotta be a way through!"
Shortly after entering the toy machine room.

GottaBeAWayHenry

"Boris you scared me to death. Don't suppose you found anything we can protect ourselves with."
When Henry found Boris at the door leading to the toy storage.

Ch3 henry 22 borisyouscaredmetodeath

"This will do."
When obtaining the Gent pipe from Boris.

Ch3 henry 24 thiswilldo

"Looks like to open this we'll have to throw two levers at once. You get this one, I'll find the other."
Telling Boris to pull the one of each levers together.

TwoLeversHenry

"What the heck was that."
Henry's unused dialogue.

Ch3 henry 29 whattheheckwasthat

"Only two weeks into this company, and already its gotten interesting. Joey is a man of ideas, and only ideas. When I mean to start this whole thing with him, I though there'd be a little more give and take. Instead I give, and he takes. I haven't even seen Linda for days now. Still, someone has to make this happen. When in doubt, just keep drawing Henry. On the plus side, I got a new character I think people are going to love."
Henry's audio log from Chapter 3

CH3 AudioLog henry

Valve Puzzle

"One Down."
When collecting the first Valve Core.

Ch3 henry 27 valvepuzzle trueA

"There we go."
When collecting a valve core.

Ch3 henry 28 valvepuzzle trueB

"This one's empty."
When opening an empty valve core container.

Ch3 henry 25 valvepuzzle falseA

"Nothing in here."
When opening an empty valve core container.

Ch3 henry 26 valvepuzzle falseB


"Another day, another dollar."
1st prompt

Ch3 henry 14 punchclockA

"Punching in."
2nd prompt

Ch3 henry 15 punchclockB

"Better get overtime for this."
3rd prompt

Ch3 henry 16 punchclockC

"Always on time."
4th prompt

Ch3 henry 17 punchclockD

"Back to the old grind."
5th prompt

Ch3 henry 17 punchclockE

Audio

Description Audio
The old sound produced for when Henry is entering the studio.
DoorEnter
The current sounds produced for when Henry is entering the studio.
SFX Door Unlock Open Close 01
SFX Door Unlock Open Close 02
The prototype sounds for when Henry is falling down and landing into the basement from Chapter 1.
Dialogue 09 OGG
Dialogue 10
The current sounds for when Henry is falling down and landing into the basement from Chapter 1.
DIA Player 09A
DIA Player 09B
The sounds produced for when Henry's body hits the ground after falling down into the basement.
SFX Tumble Down Shaft 01
SFX Tumble Down Shaft Body Fall 01
The metal sound produced for when Henry's body hits the ground after falling down into the basement.
ImpactMetal
The sound of Henry fainting at the end of Chapter 1.
SFX Henry Faint Axe
The sound of Henry's body falling at the end of Chapter 1.
SFX Henry Body Fall 01
The sound of Henry grunting when getting up at the start of Chapter 2.
DIA Henry Intro 02
The sound of Henry getting up at the beginning of Chapter 2.
SFX Stand Up Player 01
The sound of Henry getting hit on the head by Sammy.
SFX Henry HitOnHead
The sound of Henry struggling while being tied up by Sammy.
SFX Rope Stress 01
The sounds of Henry struggling and breaking the rope.
DIA Henry Break Rope 02
SFX Rope Stress Snap 02
The sounds of Henry's ears ringing from Chapter 2.
SFX Ringing Ears 01
SFX Ringing Ears 02
The sound of Henry getting up at the beginning of Chapter 3.
SFX CH3 hentryintro
The normal and loud sounds produced when Henry gets hurt.
SFX HENRY HURT 01 TEMP
SFX HENRY HURT 02 TEMP
SFX HENRY HURT 03 TEMP
HenryHurt01LOUD
HenryHurt02LOUD
HenryHurt03LOUD
The normal and loud sounds produced when Henry dies.
SFX HENRY DEAD 01 TEMP
SFX HENRY DEAD 02 TEMP
SFX HENRY DEAD 03 TEMP
HenryDead01LOUD
HenryDead02LOUD
HenryDead03LOUD
The sounds produced when Henry gulps a can of Bacon Soup.
SFX Gulp Soup 01
SFX Gulp Soup 02
SFX Gulp Soup 03
SFX Gulp Soup 04
SFX Gulp Soup 05
SFX Gulp Soup 06
SFX Gulp Soup 07
The normal and loud sounds produced when Henry tries to open a locked door.
SFX Generic Doorknob Rattle 01
SFX Generic Doorknob Rattle 01 080420
SFX Generic Doorknob Rattle 02
SFX Generic Doorknob Rattle 02 080476
SFX Generic Doorknob Rattle 03
SFX Generic Doorknob Rattle 03 080560
SFX Generic Doorknob Rattle 04
SFX Generic Doorknob Rattle 04 080554
The old sound produced for when Henry tries to open a locked door.
Door locked
The splash sound of Henry for when walking in the ink at foot height.
SFX Splash 01
The scuff sound of Henry for when on dry floors.
FOL footsteps Player Dry Scuff 01
The scuff sound of Henry for when on in ink.
FOL Footsteps Player Wet Scuff 01
The sounds of Henry for when on walking on dry floors.
FOL footsteps Player Dry Walk 01
FOL footsteps Player Dry Walk 02
FOL footsteps Player Dry Walk 03
FOL footsteps Player Dry Walk 04
FOL footsteps Player Dry Walk 05
FOL footsteps Player Dry Walk 06
FOL footsteps Player Dry Walk 07
FOL footsteps Player Dry Walk 08
FOL footsteps Player Dry Walk 09
FOL footsteps Player Dry Walk 10
The sounds of Henry for when on walking on dry stairs.
FOL footsteps Player Dry Stairs 01
FOL footsteps Player Dry Stairs 02
FOL footsteps Player Dry Stairs 03
FOL footsteps Player Dry Stairs 04
FOL footsteps Player Dry Stairs 05
FOL footsteps Player Dry Stairs 06
FOL footsteps Player Dry Stairs 07
FOL footsteps Player Dry Stairs 08
FOL footsteps Player Dry Stairs 09
FOL footsteps Player Dry Stairs 10
The sounds of Henry for when on walking in ink puddles.
FOL footsteps Player Puddle Walk 01
FOL footsteps Player Puddle Walk 02
FOL footsteps Player Puddle Walk 03
FOL footsteps Player Puddle Walk 04
FOL footsteps Player Puddle Walk 05
FOL footsteps Player Puddle Walk 06
FOL footsteps Player Puddle Walk 07
FOL footsteps Player Puddle Walk 08
FOL footsteps Player Puddle Walk 09
FOL footsteps Player Puddle Walk 10
The sounds of Henry for when on walking in and onto stairs from ink puddles.
FOL Footsteps Player Wet Stairs 01
FOL Footsteps Player Wet Stairs 02
FOL Footsteps Player Wet Stairs 03
FOL Footsteps Player Wet Stairs 04
FOL Footsteps Player Wet Stairs 05
FOL Footsteps Player Wet Stairs 06
FOL Footsteps Player Wet Stairs 07
FOL Footsteps Player Wet Stairs 08
FOL Footsteps Player Wet Stairs 09
FOL Footsteps Player Wet Stairs 10
The sounds of Henry for when on walking in and onto floors from ink puddles.
FOL Footsteps Player Wet Walk 01
FOL Footsteps Player Wet Walk 02
FOL Footsteps Player Wet Walk 03
FOL Footsteps Player Wet Walk 04
FOL Footsteps Player Wet Walk 05
FOL Footsteps Player Wet Walk 06
FOL Footsteps Player Wet Walk 07
FOL Footsteps Player Wet Walk 08
FOL Footsteps Player Wet Walk 09
FOL Footsteps Player Wet Walk 10

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