Whenever Henry gets damaged by enemies in first four chapters, his health depletes, causing black ink to cover his vision. Ink will overflow more on Henry's vision as damage progresses. After enough time, the ink slowly disappears while restoring health automatically. Henry can also replenish health by eating cans of Bacon Soup.
Vision images for damaged stages are listed in the row:
Enemies that causes health depletion include Searcher and its two stronger variants (minibosses and boss form), Miner Searcher, the "Butcher Gang" enemies (Piper, Fisher, and Striker), the Projectionist, Bertrum Piedmont's monster form, and "Boris". If Henry's health is fully depleted by enough damage from enemies' attacks, getting crushed by an cart thrown by "Boris" or gets contacted by "Bendy", he immediately dies, resulting in teleported within the ink tunnel that leads the way out of the Bendy statue before resuming gameplay.
This section contains non-canonical source, and is not considered as an official part of the series or the overall plotline.
Health act as one of the most important mechanic for Nightmare Run, used for both playable characters and boss monsters. The non-boss monsters (Krawls, Stickles, and Gwens) only takes a single damage to kill. Obtaining the Health Pack during gameplay on all four levels heals the playable character with increasing few health points.
- Before the update patch 0.2 for Chapter 2, once getting killed by the Searchers, Henry will be sent directly back to the beginning of Chapter 2 to restart.
- From Chapter 2's first release, if Henry fails to run away from "Bendy" while chasing Henry or getting killed by the Searchers from the ritual room, he will instantly die and get sent back to where Sammy is attempting to sacrifice Henry.
- The textures for getting hurt are reused when Henry is waking up at the beginning of Chapter 2.