"Take the lift down. Say hello to an old friend."
"Yar har it's cold"
Fisher's rounded body of Barely looks almost perfect in condition, and wears what resembles a tight black suit. He wears a pair of boot-like shoes, and a wooden sign for a buckle from his belt which says "LIAR" written in ink. He also wears a pair of white gloves sprinkled with ink, and wields a wrench as a weapon in his left hand.
His neck is replaced with a wooden fishing rod, which allows his head to dangle by a thread similar to a fishing bobber. There is a wooden, fish-shaped cutout dangling from the top of the rod by the hook. Upon observing, Fisher's head is what appears to be Edgar's, evidenced by the larger lips, a pair of fangs ending up merged as a result of deformity, a rounder head, and a much circular "forehead" part of the "black outlines" outside the face (opposed to Barley's which was triangular) to nearly match Edgar's appearance in the Butcher Gang's cartoon poster. In that case, Barley's head was switched to Edgar's almost indistinguishable body for Striker. Although Edgar's head for Fisher's body is almost barely recognizable due to mutilation, with a cornpipe-like object punched above the upper lip for a nose. While his left usual-oval eye now resembles a large hole, his right eye is fairly different in comparison to Edgar's original eyes, looking small and rounder than oval-shaped, with an X-shape for a pupil to seemingly represent a wacky-styled cartoon logic as if been provoked in a "cartoon-themed" fight. The squarish ears are ripped off and moved to Striker. The left side of his face is covered with growth-like tumors sporting either white boils or warts. His big-lipped mouth remains open and contains a small set of false teeth slightly resembling of the nutcracker.
Similar to other Butcher Gang enemies, Fisher makes bizarre noises and speak gibberish words. He does speak some clear words, such as "HIT ME! HIT ME!" and "YEA!". He also rarely says "Yar har it's cold." as his own unique dialogue.
When noticing Henry, Fisher will slowly walk towards him and use a low range attack with the wrench. Fisher performs a secondary attack by swaying his head rapidly when approached too close as this attack also has low range but lasts longer. No matter how far Henry runs, Fisher will not stop following after Henry unless hiding inside the Little Miracle Station. Fisher is slightly stronger than two other Butcher Gang enemies and can be very dangerous during the confrontation, because he can quickly kill Henry when damaging him at least 3 times from getting in front of him close for too long.
In Chapter 3, great strategy for dealing with him is to wait for his attack animation to end before hitting him and not trying to attack when he is moving. If multiple "Butcher Gang" enemies are in the same area, it's usually best to lure the others away from Fisher, as he is much slower than the others it will take him longer to reach Henry, allowing Henry to kill the others easily. If he gets too close to Ink Bendy's ink coverings, he will die instantly, like the two other Butcher Gang enemies.
In Chapter 4, there is no weapon to fend off Fisher along with Piper and Striker. However, using the empty can of Bacon Soup can lure them around toward other side for distraction. The best way to do when getting caught by Fisher is always run away specially by sprinting and jumping. Even though, using limited weapon-type empty Bacon Soup cans on Fisher will permanently kill him, only take 2 hits. It is better not to engage any battle especially facing all three Butcher Gang enemies at the same time.
|Syringe / Gent Pipe||5|
|Empty Bacon Soup (weapon type)||2|
Fisher first spawns when Henry start finding extra-thick inks for Physical Alice, encountered around the areas on Level 11; both the ink-river station and the waiting room. In this task, Fisher carries one of the extra-thick ink and will be collected upon killing him. Fisher will later respawn during Henry's other progressing tasks.
In the task of defending Physical Alice's inner sanctum on Level 9, Henry must confront against Fisher along with Piper and Striker before solving the next task.
At the toy machine room's secret area of the toy machine room after killing the pack of Searcher Minibosses from pulling the first lever, activating the second lever will spawn numerous Butcher Gang enemies at the Heavenly Toys room that includes several clones of Fisher.
Fisher, along with other Butcher Gang enemies, returns in the fourth chapter. He, Piper and Striker are only encountered in the Research and Design department of Storage 9, where they gather around a fire in a barrel. Henry must use Empty Bacon Soup cans to create a distraction and lure them away from the entrances to nearby rooms, before he enter to pull the lever to power up the Haunted House.
Fisher's duplicated corpse can be found next to the left side of the track in the Haunted House.
Fisher returns again in final chapter inside the maze of offices and is lurking around for Henry. When he spot him a startling sound will begin and he will chase him, Henry can still hide in the Little Miracle Stations to make him lose sight out of him.
- In his concept art, Fisher originally include ink drips for his appearance and a darker color for his cornpipe-like object nose emitting a small wisp of smoke.
- The name "Fisher" is referring to the fishing rod, which acts as his neck.
- Fisher, as well as the other Butcher Gang enemies are presumably based on the "three wise monkeys", could be influenced by "hear no evil" due to complete lack of ears.
- The current quality of Fisher's official rigged model is unofficially released onto Steam's Source Filmmaker Workshop and included in the second SFM pack along with Physical Alice, Striker, Piper, the Searcher, the Swollen Searcher, and the Projectionist's model.
Chapter 3: Rise and Fall
- Mike Mood has posted a comical video on testing audio for the Butcher Gang enemies. Done by Mike, Fisher says random lines like "Fishherrrr, I'ma Fisshherrrr.".
- From the flooded morgue area on Level 9, if hacking the game, the line that was holding both of the hanged Fisher clones turns out to be a microphone line.
- There is a minor bug where Fisher's dangling head sometimes get stuck to the obstacles.
- When killing Fisher from the stairs at Level 9's inner sanctum, there is a rare chance to watch Fisher's head getting stuck to the pole fence while his body rolling down the stair steps with his fishing thread strangely extends before vanishing away into ink.
- There are several differences of Fisher's mechanics from previous updates before Chapter 4's release:
- In both update patch 1.3.0 and 1.3.1:
- Fisher, along with Piper, Striker, and a Swollen Searcher, appears in the post-credit image for "Path of the Demon" ending.
- During the fetch quest of locating the extra-thick ink, Fisher does not really have one of the items in his hand.
- In update patch 1.3.0:
- Along with two other Butcher Gang enemies, Fisher randomly spawns in different locations besides just Level 11.
- Fisher never carries one of the thick ink during the quest of locating thick inks.
- On Level 9 during the fight against the Butcher Gang enemies while defending Physical Alice's entrance, killing Fisher will cause another clone of himself to spawn once.
- Getting killed by the Butcher Gang enemies while near from the Bendy statue will cause the bug to occur for Henry to get trapped in an endless loop of getting killed and respawning due to constant attacks from the nearest Butcher Gang enemies.
- In both update patch 1.3.0 and 1.3.1: