The elevator, also known as the lift, is a transportation location from Chapter 3 in Bendy and the Ink Machine.


The elevator is large enough to be used by a group of people. The door itself is a collapsible gate consisting of metal bars resembling a cage. The elevator has buttons for Levels - K, 11, P, 9, 14, and the door.


Henry and Boris first enter the elevator when "Alice" tells them to come down to Level 9. The elevator is then used by Henry to travel to between floors during "Alice's" fetch quests, with Boris staying inside for the remainder of the chapter.

Once all of "Alice's" tasks are complete, she will allow Henry and Boris to leave in the elevator, only to send it to crash land on Level S so she can kidnap Boris and harvest his organs.


  • It is called the elevator by Thomas Connor, a term used in United States (USA) and Canada. It was called lift by "Alice" and even the objective cards, a term used in other foreign countries such as United Kingdom (UK), New Zealand, South Africa, etc.
  • Based on Thomas' second audio log, there is more than just one elevator. Although there is only one elevator in this chapter so far.[1]
  • Despite the lack of a "Level S" button on the pads, "Alice" is able to send the elevator down to that level at the end of Chapter 3.
  • It can also be assumed that Level S is the lowest level of the elevator, as right before crash-landing the elevator is shown traveling down its shaft at a ridiculously fast speed.
  • Based on the name "GENT" from above the button pads, the elevator was installed by the company of the same name.
  • According to theMeatly on a "Behind the Scenes" video about Chapter 3, the elevator would often glitch during development, trapping the player inside or outside. Due to that it was the most difficult during development.[2]
  • After closing the gates and then press one of any level buttons, there is an error when the sound of the gate closing occur right before the elevator takes Henry to one of the choosing locations.
  • Prior to update patch 1.3.1, there is a bug to cause one of any "Butcher Gang" enemies to clip from the elevator and fall after bringing them to the elevator and activating it.




Description Audio
The ambiance for the transition to the mechwalls to the elevator.
SFX CH3 mechhallwaytolift
The sound produced when the lift is arriving.
SFX Lift Arrive
The eleavtor's ding produced when stopping.
SFX Lift Ding
The sound produced when the elevator is departing.
SFX Lift Depart
The sound produced when the elevator's door is opening.
SFX CH3 elevatordooropen
The sound produced when the elevator's door is closing.
SFX CH3 elevatordoorclose
The looped sound of the elevator moving.
SFX Lift Loop
The looped end sound for the elevator.
SFX CH3 Lift End Loop
The looped sound of the elevator falling.
SFX CH3 elevatorfallingloop



  1. "These blasted elevators... sometimes they open... sometimes they don't... sometimes they come... sometimes they keep on going to Hell and back." - Thomas Connor, Chapter 3
  2. "7 BEHIND THE SCENES about "Bendy: Chapter Three!"" - 2:50
Chapter 1
Art DepartmentBasementBoris' RoomBreak RoomDisorganized AreaHenry's DeskInk Machine RoomMini WorkroomNarrowed RoomPentagram RoomProjector ClosetProjector RoomPub RoomStaircase RoomSmall OfficeWorkroom
Chapter 2
BalconyCorridor MazeEntrance HallHall ClosetInfirmaryInky HallInk PoolMusic Department HallMusic Writing RoomOrgan RoomProjection BoothRecording BoothRecording StudioRitual RoomS3 VaultSammy's OfficeSammy's RoomSammy's SanctuaryStairwellUppercase RoomUtility Shaft 9
Chapter 3
Alice's RoomAngel Path RoomDark HallwayDemon Path RoomHeavenly Toys RoomElevatorLevel 9Level 11Level 14Level KLevel PLevel SSunken RoomSafe HouseStairways 1Stairways 2Stairways 3
Joey Drew StudiostheMeatly's Room