It revolves around Henry, an animator visiting his old workshop, only to be met with something he did not expect to be there, and a new evil he unwillingly set free.
An update for Chapter 1 was released on April 18th.
Probably with the release with of Chapter 3 will have other update.
There is no real strategy here. Chapter 1 is mostly a puzzle chapter, so this section will be dedicated to helping the player solve the puzzles.
"Find the Ink Machine"
From the beginning of the chapter, explore the workshop until locating the Ink Machine.
"Turn On the Machine"
Turn left, and head to the Break Room.
"Fix the Ink Machine"
This is the first and only puzzle in the chapter. Before activating the Ink Machine, the player needs to find 6 objects:
These objects are randomly placed throughout specified locations in the map.
"Restore Ink Pressure"
Once the player has all objects, go to the Projector Room, and restore the ink pressure. Head back to the Power Room and pull the switch. Then, head back to the Ink Machine. Which was blocked because of planks, after getting closer to it, Henry will encounter "Bendy" for the first time via a jumpscare.
After encountering "Bendy" at the Ink Machine, run toward the exit. Henry will then fall down a trapdoor to a secret room.
"Clear an Old Path"
From this room, grab the Axe hung on the wall to chop through some wooden planks blocking another room.
Once Henry has reached this room, approach the Pentagram Room and then he will faint to complete the chapter.