The break room is the area where the Ink Machine is activated via a switch labeled "MAIN POWER". Henry must acquire six objects to restore the ink pressure; an ink jar, a book (entitled "The Illusion of Living"), a Bendy doll, a gear, a wrench, and a record (entitled "The Lighter Side of Hell").
It is the last room the player enters during the puzzle after restoring the ink flow in the projector room. It is the room that all of the items Henry collects during the puzzle appear.
After activating the machine, all six items from the pedestals slowly disappear.
In the prototype, all of the items immediately vanish into thin air instead.
The location of the items after said disappearance is unknown.
Based on two unused portrait files, there were originally going to be over eight items required for the puzzle instead of just six.
The old sound produced when Henry pulls down the lever, this is the same sound used when the prototype of chapter 1 ends.
The start cue for the ambiance that starts to play after turning on the ink pressure.
The ambiance that starts to play after turning on the ink pressure.