Also, get this, Joey had each one of us donate something from our work stations. We put them on these little pedestals in the break room. To help appease the gods, Joey says. Keep things going.
— Wally Frank's first diary cassette, Chapter 1
The Break Room, also known as the power room, is a location from Joey Drew Studios in Chapter 1 of Bendy and the Ink Machine.


The break room is the area where the Ink Machine is activated via a switch labeled "MAIN POWER". Henry must acquire six objects to restore the ink pressure; an ink jar, a book (entitled "The Illusion of Living"), a Bendy doll, a cogwheel, a wrench, and a record (entitled "The Lighter Side of Hell").

It is the last room the player enters during the puzzle after restoring the ink flow in the projector room. It is the room that all of the items Henry collects during the puzzle appear.


  • After activating the machine, all six items from the pedestals slowly disappear.
    • In the prototype, all of the items immediately vanish into thin air instead.
    • The location of the items after said disappearance is unknown.


Description Audio
The old sound produced when Henry pulls down the lever, this is the same sound used when the prototype of chapter 1 ends.
Push Leaver


Chapter 1
BasementBoris' RoomBreak RoomHenry's DeskInk Machine RoomPentagram RoomProjector ClosetProjector RoomSecret Staircase RoomSmall OfficeWorkroom
Chapter 2
AudienceInfirmaryInky HallMusic Department HallOrgan RoomMusic Writing RoomOrchestra RoomRecording BoothProjection BoothRitual RoomS3 VaultSammy's OfficeSammy's RoomSammy's SanctuaryStairsUtility Shaft 9Uppercase RoomWally's Closet
Chapter 3
Coming soon...
Joey Drew StudiostheMeatly Room

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