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"Also, get this, Joey had each one of us donate something from our work stations. We put them on these little pedestals in the break room. To help appease the gods, Joey says. Keep things going."
Wally Frank's first audio log, Chapter 1

The break room is a location from Joey Drew Studios in Chapter 1 of Bendy and the Ink Machine.

Background

It is a large area consisting of six pedestals (three from each both left and right sides). From the left side, three pedestals requires this following order - Bendy doll, a record, and an ink jar. From the right side, three pedestals requires a following order - a book, a wrench, and a gear.

Above all pedestals are light-bulbs,and will automatically turn on upon putting the items onto the pedestals. All lights will shut off upon pulling the switch.

At the end from between both pipes is a switch, with a sign from above labeled "MAIN POWER".

Gameplay

The break room is the area where the Ink Machine is activated via a switch. Henry must acquire six objects to restore the ink pressure; an inkwell, a book (entitled "The Illusion of Living"), a Bendy doll, a gear, a wrench, and a record (entitled "The Lighter Side of Hell"). After collecting all items or one by one, Henry has to put the items manually onto the pedestals before preparing to activate the ink flow from the projector room.

It is the last room Henry enters during the puzzle after restoring the ink flow in the projector room. It is the room that all of the items Henry collects during the puzzle appear.

Trivia

  • From earlier versions, all items on pedestals levitates and slowly spins around as Henry does not need to place them on pedestals. All items disappear as soon as pulling switch for the Ink Machine.
    • In the early prototype, all of the items immediately vanish into thin air instead.
    • In the first remastered edition, all six items from the pedestals slowly disappear after brief seconds from activating the switch.
  • Based on two unused portrait files, there were originally going to be over eight items required for the puzzle instead of just six.
  • Hello Bendy replaces "RUNNING" with "HELLO NEIGHBOR".
  • In one of the leaked gameplay footage for Chapter 4 and Chapter 1's third remastered update, it is seen that the room is entirely updated with environmental features like pipes attaching to pedestals.

Map

Break Room

Audio

Description Audio
The old sound produced when Henry pulls down the lever, this is the same sound used when the prototype of Chapter 1 ends.
Push Leaver
The current sound produced when Henry pulls down the lever.
SFX Mainr Power Lever Turn On 01
The sound of the light turning on.
LightTurnOn
The start cue for the ambiance that starts to play after turning on the ink pressure.
MUS Horror Cue 02
The ambiance that starts to play after turning on the ink pressure.
SFX Horror Ambience Loop 01
Locations-text
Chapter 1
Art DepartmentBasementBoris' RoomBreak RoomDisorganized AreaHenry's DeskInk Machine RoomMini WorkroomNarrowed RoomPentagram RoomProjector ClosetProjector RoomPub RoomStaircase RoomSmall OfficeWorkroom
Chapter 2
BalconyCorridor MazeEntrance HallHall ClosetInfirmaryInky HallInk PoolMusic Department HallMusic Writing RoomOrgan RoomProjection BoothRecording BoothRecording StudioRitual RoomS3 VaultSammy's OfficeSammy's RoomSammy's SanctuaryStairwellUppercase RoomUtility Shaft 9
Chapter 3
Alice's RoomAngel Path RoomDark HallwayDemon Path RoomHeavenly Toys RoomLevel 9Level 11Level 14Level KLevel PLevel SSunken RoomSafe HouseStairways 1Stairways 2Stairways 3
Chapter 4
Haunted HouseLibrary
Misc.
Joey Drew StudiostheMeatly's Room